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Stifled

 

GattaiGames

Game Designer   |   2014 - 2016

Game Design
  • System design and balance
  • Holding playtest sessions to identify problems and rectifying them
  • Making sure player experience is intuitive
 
 
Level Design
  • Level design for gameplay flow and pacing
  • Design of events and working with sound designer to create optimal horror experience
  • Balancing of level based off playtest results and observations
 
 
Genre: Survival, Thriller/Horror
Done with: Unity
 
 

 

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Stifled is a microphone-enabled Sound-based Survival Thriller, where sound is the only way to see and the enemies hear your fear.

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In Stifled, the sounds made by your in-game character and youself through microphone input reveal the otherwise hidden world through 'echolocation'. However, undue noise will attract the attention of creatures lurking in the darkness. To survive, you will have to tread the line between making sounds to see, and staying quiet to stay hidden.

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Stifled is the spiritual successor to Lurking, a student game developed over a course of 6 months in Digipen: Institute of Technology, Singapore. (Link)

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